Tuesday, April 21, 2009

Character Creation Guidelines

Here is a listing of what I will lay out for the players when we do the character creation night:

You are all members of the LA County Sheriff SWAT team. You all know each other, and have worked together. You are currently flying a police helicopter to Las Vegas for a training session. Here are the minimums and skill requirements:

Forbidden Hindrances:
Blind, Bloodthirsty, Death Wish, major delusion, Deaf, Lame, Obese, One Arm, leg, eye etc., Wanted, Elderly/Young

Attributes:
Agility D8
Vigor, Strength D6

Skills
Shooting D8 (only requires 2 points D4 is free), Fighting D6, Knowledge-Law Enforcement D6 (this is a freebie no points have to spent), Driving D4 (also a freebie)
(An aside here, Forrest has an approach to the Shooting skill that I agree with in concept but do not agree within the spirit of the game. He said that shooting should not cover all guns, that shooting a pistol is different from a rifle, or a machine gun, or bow etc. so we had to pay different skills for each of those. I agree with the concept, but having redone a character with these rules it just doesn't make sense, you have to give up too many points in character creation to what should be only 1 skill. So I will keep to the way the rules are written.)
In addition there will be 4 specialists on the team, and each specialist will have a backup: Sergeant, Sniper, Driver/Pilot, Comm/demolitions, Medic. The person who wants that slot will have to meet certain skill requirements, and their backup will have minimums as well.

Sergeant: Leadership, Knowledge-tactics D8 (Backup has both skills at D6)
Sniper: Marksman Edge (there is no backup for this, only 1 player can have this edge.)
Driver/pilot: Driver, Pilot D8 (backup has both skills at D6)
Comm/Demolitions: Knowledge-Explosives, Knowledge-Electronics D8 (backup has both skills at D6)
Medic: Healing D8, Knowledge-Medicine D6 (Backup has Healing D6)

That's 5 specialists, and 6 players, which means everyone will be pretty heavily cross trained. And that may mean that there's not a lot of room for personal skills, edges, hindrances, but these are things the players can still role play and eventually acquire.

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