Yesterday I sat down and finished off the second leg of the Savage Worlds adventure. I am pretty happy with it, I left some elbow room for the group to role play and have some fun, but I also concocted what I think is a decent scenario for keeping them moving and focused. I hope it works out.
I can't go into as much detail as before because with the group about to start playing I want things to remain a surprise. Now the next chore is charting out what comes next. I ended this scenario with the characters having to pick one of 2 directions. I have a rough idea of what I want one of them to be. But I am not sure about the other.
The goal is one more scenario where they have to 'fight' their way through a problem. Once that one is done they will finally reach the city where they can decide what they want to do next. I figure 3 sessions worth of scenarios will be enough to get the players hooked or not on the world and campaign setting. If it works, and the group wants to keep playing I have a number of ideas on what do once they get to the city.
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