Saturday, March 7, 2009

Solving a problem

So I have been pondering the way that the characters in the game will determine their powers if they draw the Ace for an Adept. Because the way I want to handle that is that means these characters will get 1 power, but have lots of power points to use it, so they will like the 1 dimensional supers in Hero's or Wild Cards.

I thought about just letting them pick what they want, but that drops the randomness. And I want that element in the game. I want them to have that hidden possibility, and then when the situation is right, the ability pops up. And who knows what that ability is.

So I sat down with the main Savage Worlds book and determined there are 30 powers/spells. And that's a tough number to randomize. There aren't any 30 sided dice. And there are more than 30 cards in a deck of cards. So short of drawing a number from a hat it's going to be tough.

I think the only reasonable solution will be to trim the choices down to 20, dropping similar abilities etc. Then I can simply leave it to the roll of the dice. So we'll see how that works. Hopefully with the week off I will get a chance to do that work.

An Aside

When we got together finally this last week the game went quite well. Dale and Stephan weren't there but we moved on. We know that Stephan might not be able to be there on a consistent basis so I came up with a reasonable excuse for his absence. I don't know what the story with Dale was, he was apparently discussing going to a different game so that might be what he has done, if so, we will survive. Since we are just now getting back into the game I figured I would hold off on suggesting we move to my game for a while.

No comments:

Post a Comment